GalacticaK
Architectual Visualization Game Engine

Process
Galactica is an interactive 3D sculpted space completely immersive to the player. Galactica is an intergalactic spaceship station in Outer Space. The style of the spaceship is retro futuristic, decorated with furniture that defies gravity, adorned with girly and cutesy decor. The design is slick and clean, containing fun and girly characteristics.




Sketches
Galactica is an interactive 3D sculpted space completely immersive to the player. Galactica is an intergalactic spaceship station in Outer Space. The style of the spaceship is retro futuristic, decorated with furniture that defies gravity, adorned with girly and cutesy decor. The design is slick and clean, containing fun and girly characteristics.
The Space
Galactica Spaceship was designed in Rhino 8, brought into Blender to UV-map, adding materials as well as cleaning the geometry of its meshes to allow for a flawless transition into developer software. Finalized Architectural Visualization was rendered in Unreal Engine to create a space that is real-time walkable.

H1
3D sculpted space & Render
Galactica Spaceship was designed in Rhino 8, brought into Blender to UV-map, adding materials as well as cleaning the geometry of its meshes to allow for a flawless transition into developer software. Finalized Architectural Visualization was rendered in Unreal Engine to create a space that is real-time walkable.
Packaging
3D sculpted model & Render
The coffin-style packaging was also modeled from scratch in Rhino, brought into Render to UV map, to be able to apply materials through Adobe Substance Painter 3D.
The coffin is designed to fit the doll snugly while serving as a narrative extension of the product. Its shape, scale, and structure were carefully considered to balance functionality with visual storytelling. The coffin was 3D printed and then treated with textured spray paint to simulate render materials. Branding elements and interior sculpting were added to complete the collectible experience, turning the packaging into part of the overall storytelling.
Bringing it to life
To fabricate the doll, I 3D printed the sculpt in PETG, chosen for its durability and ability to preserve fine surface detail. I then hand-painted the figure using layers of acrylic paint carefully building up texture and tone. To create additional shading and a sense of depth, I used chalk pastels to contour features to enhance the doll’s eerie realism.






